Features

Franklin

Franklin is the Mafia Boss in CB Gang System. He is essentially the overseer of every gang in your server. By utilizing "third-eye", players can open a Menu that displays various options for Gang Members and Gang Leaders.



Loyalty

Franklin is the Mafia Boss in CB Gang System. He is essentially the overseer of every gang in your server. By utilizing "third-eye", players can open a Menu that displays various options for Gang Members and Gang Leaders.



Gang Wars

The newest feature of our Gang System script, Gang Wars. This feature enables gangs to battle for control of territory, influence, and even their colors! We've crafted a highly dynamic system that generates each war uniquely and keeps a record of past battles. This allows gangs to witness the evolving landscape of your city and track its power struggles throughout history.

The Check-In System is designed to maintain balance during wars by preventing any gang from having more than a +1 advantage over the other team.

Example:
If Gang A has 3 members checked in and Gang B has 2 members checked in, and Gang B loses another member, instead of the battle becoming a 3v1, the last checked-in member of Gang A will also be removed from the war. This ensures that both teams always remain fair and balanced, preventing one side from having an overwhelming advantage.


Fog of War

The Fog of War feature means that gang members can't see all the details about turfs they don't have Loyalty in. For instance, new gangs won't immediately know which turfs are the easiest to take over. They need to earn Loyalty in a turf first before they can see its details, like strengths and weaknesses. Essentially, it adds a challenge by making gangs work for information and trust before they can fully understand and conquer new territories.


Home Turfs

Gang Leaders have the ability to designate a particular territory as their 'Home Turf.' Upon doing so, if they successfully control the claimed territory, they will be granted access to a Gang Hideout located within that turf. However, should another gang seize control of the designated Home Turf, the owning gang will lose control of that specific turf (as shown on the map) and its associated Gang Hideout.


Gang Missions

After each server restart, all members of every gang will be given the chance to take on a Gang Mission assigned by Franklin. You have the flexibility to configure these missions as you see fit, however we provide 7 lore-friendly Gang Mission for you to use with your community. When a Gang Member successfully completes a Gang Mission, they will earn Loyalty (Rep) in their Home Turf or the turf of their choice (This is fully configurable in config.lua).


Gang Storage

Storage space allows Gang Members to store items in a safe location. The number of slots and stash weight are configurable in the config.lua file.


Gang Permissions

Gang Leaders are able to set specific permissions for each of the ranks in their Gang. Doing so will prevent certain ranks from performing certain actions. This allows Gang Leaders to better control who can do what as part of their gang.


Hints System

A fully configurable Hints System is available to help aid new players and new servers. This system allows Gang Members to purchase Hints for their entire gang to utilize. Hints are fully configurable and can be used for whatever you want.


Blueprint System

We offer a feature-rich Blueprint System in which blueprints are given to Gang Members every x hours (configurable). Once a Gang Member receives a blueprint, everyone in their Gang will be unable to receive one until the cooldown has completed. This is helpful for server owners as it allows you to control the amount of weapons being created in your server.


Gang Turfs

These are territories housing exclusive Gang Hideouts. Gang Leaders can designate certain Turfs as their "Home Turf." If a Gang Leader declares a Gang Turf as their Home Turf and successfully controls the claimed territory, they will gain exclusive access to a specific Gang Hideout within that area. Access to Gang Hideouts is restricted to members of the controlling gang who have declared that particular turf as their Blueprint System.


Community Turfs

These territories differ from Gang Turfs as they do not host a unique Gang Hideout. They are specifically tailored for gangs or organizations seeking a more low-key presence, allowing them to stay out of the limelight and minimize their involvement in intense activities.


Drug Selling

Players can use the command /corner to sell drugs on the street. Locals will walk up to the player and offer to purchase a particular drug for a price. The user can accept the price or reject it. Upon accepting the price, the sale will complete and the player will receive Loyalty in the turf they are selling in. If the user is selling drugs outside of a turf, the player will only receive money for the Drug.


Black Market

Players can access the Black Market once every x hours (configurable). Any member of the Gang can access the Black Market, but once accessed, the entire gang must wait until the cooldown is over before accessing it again.


Rivalry System

Introducing a Rivalry System, allowing gang members to stake claim on turf and ignite rivalries within those zones. The cost of initiating a rivalry is customizable, with the default set at $5000. A percentage of every gang's drug profits within the turf will be placed into escrow. Rivalries will last for two days (also customizable), and at its conclusion, the gang with the highest drug sales in that zone will claim the escrowed funds.


Gang Crafting

Gang Tables are tables that are only accessible to the members of a certain Gang. These tables are beneficial for creating additional roleplay between criminal organizations. Gang members can utilize the table to craft items.