Loading Indoor Tables

At the top of the file add:

local Loaded = {}

Inside of Client.Functions.GetIntoHouse at the end (after the callback) add:

if not Loaded[houseId] then
  TriggerEvent('cb-crafting:client:LoadIndoorTables')
  Loaded[houseId] = true
end


Deleting Indoor Tables

In the client/functions.lua file inside of Client.Functions.LeaveHouse at the end add:

if Loaded[houseId] then
  TriggerEvent('cb-crafting:client:DeleteInsideTables')
  Loaded[houseId] = false
end